Sam's Summer So Far
It has been almost exactly 3 months since I wrote my last blog post, but that doesn’t mean I haven’t been working on the project or learning about the which necessary foundational steps we need to take for the project to succeed.
So here’s a quick update about my work on the project:
Fieldwork in Florence
Halfway through the six-week Florentine part of the project is as good a time as any to give an update on our progress, so here goes nothing! Sam and I have been in Florence for twenty-two days now, and what we’ve realized in that time is that this project has some massive hurdles in front of it that it must overcome if we want it to become a success.
Designing the Digital Experience
Over the past few weeks Sonia and I have begun to focus more of our efforts on the actual user interface aspects of the project. When we meet with Paul in the IQ center he constantly encourages us to think about the technicalities of the program’s design, and what we can do to make it easier to use and improve the user’s experience.
Creating the VR Experience Step-by-Step
Aside from a period of testing alternate logos, for the past couple of months I have worked on creating simple 3D models to produce a broad map of Early Republican Florence.
To create the 3D models I have taken the following steps:
Academic Tours and End Goals
As Miles and I have continued to meet with Dr. Low in the IQ Center to review various options for the ways in which viewers can interact with a digital Florentine space, we have constantly had to ask and re-ask ourselves “what do we want the viewer to get out of this experience?”
I’m Aidan Valente, the fourth student contributing to the Florence as it Was project at the moment. Like Sonia, I’m an Art History and Medieval & Renaissance Studies double-major.