Designing the Digital Experience
Over the past few weeks Sonia and I have begun to focus more of our efforts on the actual user interface aspects of the project. When we meet with Paul in the IQ center he constantly encourages us to think about the technicalities of the program’s design, and what we can do to make it easier to use and improve the user’s experience. Paul, Sam and Aidan used the maps that we layered to construct a 3D version that accurately depicts the layout of Florence, which is very useful for us to see what the program looks like as we make progress. We have thus been able to go into VR while working through problems and making decisions.
Creating the VR Experience Step-by-Step
Aside from a period of testing alternate logos, for the past couple of months I have worked on creating simple 3D models to produce a broad map of Early Republican Florence.
To create the 3D models I have taken the following steps:
Academic Tours and End Goals
As Miles and I have continued to meet with Dr. Low in the IQ Center to review various options for the ways in which viewers can interact with a digital Florentine space, we have constantly had to ask and re-ask ourselves “what do we want the viewer to get out of this experience?”
I’m Aidan Valente, the fourth student contributing to the Florence as it Was project at the moment. Like Sonia, I’m an Art History and Medieval & Renaissance Studies double-major.
Mapping the City
The past two weeks Miles and I have been meeting with Dr. Paul Low in W&L’s IQ center to understand the technological aspects of mapping and Virtual Reality (VR). Our meeting last week consisted primarily of our overlaying a map of the city center from the late 15th century onto a GoogleEarth map.
My name is Miles Bent, and this is my first blog post for the W&L Digital Humanities “Florence as it was” project. In it, I’ll offer my perspective on the project we are undertaking this term at Washington and Lee University. So here goes.
First, a little about the project.